A tournament is an endurance event for attention. Train each phase separately.
The main risk is boredom, not pressure. Patience is an active skill — train attention on hands you are not in.
Fatigue lowers patience long before you feel tired. Use scheduled break rituals rather than waiting for a signal.
Attention narrows and time speeds up. Rehearsed if-then responses hold; improvisation does not.
Confidence is a state you build, not a feeling you wait for. Anchor on process cues you control.
Grade the decisions, not the finish. A clean reflection is what makes the next tournament start at zero.